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Mithos56

Mithos56

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Mithos56 posts

March 21st Weekly Update

Not a lot exciting to say this week. I've been playing with dungeon architect, and trying to figure a few last elements on the cultist female.

I've got a base set for the town that I'm goin...

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March 14th Weekly Update

This week saw some extra other work I had to do, so I was pulled away from development a bit, but I did take some time to do some work.

First, I had to fix an issue with the previous b...

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Build Update to fix error

When I was testing the last build I missed a pretty big error in that the labyrinth area wasn't loading correctly (it was still in testing mode)

I've fixed this and reuploaded the build. The ...

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March 7th Weekly Update

Pretty busy, and got a lot done this week!

Worked on a kinda town hub area for the beginning of the dungeon level. I'd like you to start off in a less combat focused area and figure out how...

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February 28th Weekly Update

In addition to working on improving my models(specifically for the cultist female), I also thought to look at another model I've already made, that I really haven't included too much in the game. ...

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February 21st Weekly Update

Not gonna be a long update, I got some modelling stuff done this week, specifically made some work on some detailed body parts I can use repeatedily.

But then my mouse broke....

I tried...

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February 13th Update

I'm updating a bit early this week, but I've got a family event tomorrow, and I'm not sure of when I'll get the chance to update.

Besides working on details for the cultist lady, I looked at...

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February 7th Weekly Update

Like usual, Since I just put out a release, I spent the week doing tech support, some organization, and stepped away to clear my head on some other random stuff.

After a new build I li...

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January 31st Weekly Update

This week I released a new game build.

It can be found here: https://www.patreon.com/posts/january-g...

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January Game Build

Here is the latest game build.

Its got a blockout for the last tutorial section(which I would like feedback on) and a couple new animations among other things.

Since August 30th:

...

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January 24th Weekly Update

Got a lot of animation work done this week. I have one last part to get done for the animation being added.

Again, I'm not showing off the whole thing, but here's a sneak peak
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January 17th Weekly Update

Continued work on the female cultist model this week. I'm doing mostly detail work now, so things like wrinkles and nails and teeth and such.

I'm going to take a little time to refine her...

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January 10th Weekly Update

Had a busy week, and I think I got a lot accomplished.

I finally got the female cultist squared away, and now I just need to do a detail pass for her. I think she's turned out well so far...

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Happy New Year!

I hope everyone had a wonderful holiday, and Happy New Year!

I had a good week to decompress and flush everything mentally, and I'm ready to get back into it.

I also think I may stick...

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Off Next week!

Since its the holidays, and my birthday on the 27th, I definitely won't be posting next week!

I hope everyone has a Merry Christmas (or whatever holiday you celebrate, if at all), and a Ha...

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12/13/2024 Update

Instead of doing weekly updates, I'm going to start doing updates when I have something interesting to show off.  As it stands I'm hitting a point where there isn't a lot to show off on a week...

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Goblin camp WIP

Finally made some major progress on this area. Its meant to replace the old end of the tutorial area.

Hopefully it'll be more interesting!

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December 6th Weekly Update

I hope everyone had a great week, and got a dent in their Christmas shopping, if you do that sort of thing!

This week I focused on updating the progress saving a bit. Some users had a...

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Happy Thanksgiving, and Thank you!


In the US, its Thanksgiving, and typically we take a little time to say thank you for the good things in our lives.

I'm generally a pretty depressive, pessimistic person, and thus don't ...

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November 22md Update

Just a little video of progress on updating casting.   I think this will expand what I've got currently, and should be easy to remember.   

This isn't everything I'm working o...

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November 15th Weekly Update

This week I got back on it after last week throwing me off a bit.

I'm still not happy with current events, but I'm not too worried about getting caught out depending on how things unfold.<...

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Early Weekly Update 11/7

I'm posting a little early so I can be done with it. Current events have weighed pretty heavy on me. I really need to get it out of my head and move on with working on stuff.

I did ge...

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November 1st Weekly Update

Another month down, I hope everyone who celebrates Halloween had a good one.

 It is now time!
h...

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October 25th Weekly Update

Spent some time crossing some tasks off my list this week!

I spent some time making sure more enemies explode properly. Setting up all the floppy body parts for each enemy takes some ...

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Epic opened their Fab storefront!

Epic games just opened their new storefront called Fab for game developers. The site has assets for both Unreal and Unity (although I imagine some assets can be used in any engine)

The re...

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October 18th Weekly Update

Like I mentioned last week, I was out of town for a few days this week.

So while I was able to get some general level work done, I didn't get a lot of exciting or interesting work do...

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October 11th Weekly Update

Everything this week moved along pretty smoothly, but not excitingly.

So I wanted to take bit to talk about progress on upgrading to Unreal Engine 5.

Its slow going, but one o...

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October 4th Weekly Update

This week I wanted to give a little early preview of the level section I'm currently working on.

Its very similar to the previous tutorial ending, but I've made a few big changes. <...

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September 27th Weekly Update

I changed up what I worked on a bit this week, so not a super exciting update(no pictures or animations)

I did take a make the fire breath spell a bit bigger, so now you should be able...

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September 20th Weekly Update

This week, besides finishing and implementing the love animation with two fish dudes, I worked on making some of the spells better.

As you can see above, I replaced the earth wall spel...

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